So Colantonio and the small team at Arkane pivoted, breaking away from any agreement with EA and instead made Arx Fatalis. However, he was unable to secure the rights from EA without agreeing to terms that compromised his vision. His original ambition for the studio was to create a new sequel to 1992’s Ultima Underworld, a fantasy RPG notable for the non-linear, freeform exploration it offered players at the time. So, with some financial help from his uncle, Colantonio set up Arkane Studios. All they liked were sports games and that's the new thing for EA - consoles, sports. "This machine called PS1 came out and that was the beginning of a big, big shift," said Colantonio in an interview with Polygon. But soon, EA began to shift its focus away from the games he enjoyed. He’d previously worked at EA’s French quality assurance office, tracking bugs in Origin Systems games like System Shock. The studio was born from Colantonio’s disinterest in the games his former employer, EA, had begun to focus on. Arkane Studios was founded in 1999 in France - the city of Lyon, to be specific - by Raphaël Colantonio.
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